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ÀÐÀ»°Å¸® > µðº§·ÎÆÛ Ç÷¯½º

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°³¹ßÀÚµéÀÌ ÀáÀ» ÁÙ¿© °¡¸ç ¿­½ÉÈ÷ ÀÏÀ» ÇÏ´Â µ¥µµ ¿Ö °³¹ß ÇÁ·ÎÁ§Æ®´Â ´Ã ³³±â¸¦ ¸ø ¸ÂÃß°í ºñ¿ëÀ» ÃʰúÇÏ°í ¶Ç »ý°¢Áöµµ ¸ø ÇÑ ÀÎÀû/¹°Àû ¸®¼Ò½º¸¦ ÅõÀÔÇØ¾ß ÇÏ´Â °É±î? ÀÌ Áú¹®À» ÇÏ´Ï ¶°¿À¸£´Â ¿¹°¡ ÀÖ´Ù. È£¶ûÀÌ ´ã¹è ÇÇ´ø ½ÃÀý, º´ÀÌ ³ª¸é ¹«´çÀ» ã¾Æ °¡¼­ ÁÖ¼ú°ú ½ÅÀÇ ÈûÀ¸·Î º´À» °íÄ¡·Á Çß´Ü´Ù. ¹«´çÀÌ µå¹°°Ô ¿µÀû ´É·ÂÀÌ ¶Ù¾î³ª°Å³ª ¿©·¯ºÐÀÌ ÂøÇÑ ÀÏÀ» ¸¹ÀÌ ÇØ¼­ ½ÅÀÌ µ½´Â´Ù¸é ºÐ¸í ¹º°¡ È¿ÇèÀÌ ÀÖ¾úÀ» °Å´Ù. ±×·¸Áö¸¸ ´ëºÎºÐÀÇ °æ¿ì´Â ¡®¿øÀΡ¯À» ¹àÇô ¡®Ä¡·á¡¯¸¦ ÇÏ´Â °Ô »ó½ÄÀÌ´Ù. À§°¡ ¾ÆÇÁ´Ù¸é À§ ¿°Áõ ¿©ºÎ¸¦ È®ÀÎÇÏ°í ¿°ÁõÀ» ¾ø¾Ö´Â °Ô ´äÀÌ´Ù. ¾ÆÁ÷µµ ¿ì¸° ¼ÒÇÁÆ®¿þ¾î °³¹ß ÇÁ·ÎÁ§Æ®¿¡ ÇÑÇÑ ÇÑ, ¹º°¡ À߸ø µÇ¸é ¹«Á¶°Ç ¡®°³¹ßÀÚ¡¯¸¸ Å¿Çϴ ȣ¶ûÀÌ ´ã¹è ÇÇ´ø ½ÃÀý¿¡ ¸Ó¹°°í ÀÖ´Â °ÍÀº ¾Æ´Ò±î? ¿µ¾î °øºÎµµ ¿µ¾î °øºÎÁö¸¸ ÀÌ·± ¾ÆÇ Çö½ÇÀ» Àß ²¿Áý¾î ¼Ò°³ÇÑ Ã¥ÀÌ À־ ÀϺΠ³»¿ëÀ» ¿©±â¼­ ¼Ò°³ÇÑ´Ù. ¡®¼ÒÇÁÆ®¿þ¾î °³¹ß ÆÀ¿¡¼­ ¼º°ú¸¦ À̲ø¾î ³»´Â ºñ°á¡¯(°¡Äª)(Getting Results From Software Development Teams, Microsoft Press 2008)¿¡¼­ ·Î·»½º ÇÇÅͽº(Lawrence J. Peters)´Â ¼ÒÇÁÆ®¿þ¾î ¿£Áö´Ï¾î¸µ ºÐ¾ß¿¡¼­ 40³âÀ» ÀÏÇÑ º£Å×¶ûÀ¸·Î½á ÀÚ½ÅÀÇ °æÇè¿¡¼­ ¿ì·¯³ª¿À´Â ¡®Áø½Ç¡¯À» µé·Á ÁØ´Ù.

±â¿µ¸ð helenjoh1@dreamwiz.com£ü±â¼ú°ú ¿µ¾î¸¦ °øºÎÇÏ´Â ¸ðÀÓÀÌ´Ù. °³¹ßÀÚ¿Í ¸¶ÄÉÅͰ¡ ÇÔ²² ¸ð¿© ±â¼ú°ú ¿µ¾î¸¦ ±³È¯ÇÏ¸ç °øºÎÇÏ´Â ¸ðÀÓÀ¸·Î ÇöÀç MSDN magazine°ú ±× ¶§ ±× ¶§ °ü½É ÀÖ´Â ¿µ¿ªÀÇ ¾ÆÆ¼Å¬À» °øºÎÇϰí ÀÖ´Ù.

 

Myths Associated with Software
¼ÒÇÁÆ®¿þ¾î °³¹ß ÇÁ·ÎÁ§Æ®ÀÇ 12°¡Áö ¿ÀÇØ

Myth #1: Software easier to change than hardware. 
ù°, ¼ÒÇÁÆ®¿þ¾î´Â Çϵå¿þ¾îº¸´Ù º¯°æ ¹× ¼öÁ¤ÇϱⰡ ½±´Ù?

This Myth is more common and more counterintuitive than most managers would care to admit. At first glance, changing software looks a lot easier than changing hardware. For example, how easy would it be to change Hoover Dam? Not very. 
ÀÌ ¿ÀÇØ´Â »çȸÀû Åë³äÀ¸·Î Åë¿ëµÇ°í ÀÖ°í Á÷°ü¿¡ ¹ÝÇÏ´Â ³»¿ëÀÓ¿¡µµ ºÒ±¸ÇÏ°í ´ëºÎºÐÀÇ ÇÁ·ÎÁ§Æ® ¸Å´ÏÀúµéÀÌ »ý°¢ÇÏ´Â °Íº¸´Ù ´õ ¸¹ÀÌ ÆÛÁ® ÀÖ´Ù. ¾ð¶æ º¸¾Æ ¼ÒÇÁÆ®¿þ¾î¸¦ º¯°æÇÏ´Â °ÍÀÌ Çϵå¿þ¾î¸¦ º¯°æÇÏ´Â °Íº¸´Ù ÈξÀ ½¬¿ö º¸ÀδÙ. ¿¹¸¦ µé¾î, ÈĹö ´ïÀ» ¹Ù²Ù´Â °Ô ½¬¿ï±î? ±×·¸°Ô ½±Áö´Â ¾ÊÀ» °ÍÀÌ´Ù.

So what about software? The problem is that we take the ease-of-change issue for granted; we ?ee?solutions early on and often begin programming without really understanding the problem we are trying to solve and without looking to the future. The Year 2000 problem was a perfect example. People just did not realize that what they built in 1980 might still be in use in the year 2000. Furthermore, they took great pride at that time in achieving storage savings by storing only a two-digit number rather than a four-digit number to represent the year. A simple analysis or survey would have shown that a lot of software used in 1980 had been written much earlier, and it would be too expensive to replace it all every 20 or so years. 
±×·³, ¼ÒÇÁÆ®¿þ¾î¸¦ ¹Ù²Ù´Â °Ç ¾î¶³±î? ¼ÒÇÁÆ®¿þ¾î¸¦ ¹Ù²Ù´Â °Ô ½±´Ù´Â Åë³äÀ» ´ç¿¬ÇÑ °Íó·³ ¹Þ¾Æ µéÀÌ´Â µ¥ ±Ùº»ÀûÀÎ ¹®Á¦°¡ ÀÖ´Ù. Áï, ÇØ°áÇØ¾ß ÇÏ´Â ¹®Á¦ÀÇ º»ÁúÀ» ÀÌÇØÇÏ·Á°í ³ë·ÂÇϰųª ¹Ì·¡¿¡ ´ÚÄ¥ ¹®Á¦µéÀ» °í·ÁÇÔ ¾øÀÌ Ãʱ⿡ ‘ÇØ°áÃ¥’À̶ó°í ¼Ó´ÜÇϰí Á¾Á¾ ÇÁ·Î±×·¡¹ÖÀ» ½ÃÀÛÇÑ´Ù´Â °ÍÀÌ´Ù. Y2K ¹®Á¦°¡ ´ëÇ¥Àû ¿¹´Ù. 1980³â¿¡ ¸¸µç ¼ÒÇÁÆ®¿þ¾î¸¦ 2000³â¿¡µµ °è¼Ó ¾²°Ô µÉ °Å¶ó´Â °É ¹Ìó »ý°¢Áö ¸ø ÇÑ °Å´Ù. ¾î󱸴Ͼø°Ôµµ ´ç½Ã¿¡´Â ¿¬µµ¸¦ Ç¥±âÇϱâ À§ÇØ ³× ÀÚ¸®¸¦ ¾²´Â °Íº¸´Ù µÎ ÀÚ¸®¸¦ ¾²´Â °Ô ½ºÅ丮Áö¸¦ Àý°¨Çؼ­ ÁÁ´Ù°í ÀÚ¶û½º·´°Ô »ý°¢Çß´Ù´Â °ÍÀÌ´Ù. °£´ÜÇÑ ºÐ¼®À̳ª Á¶»ç¸¸ Çß´õ¶óµµ 1980³â´ëÀÇ ¸¹Àº ¼ÒÇÁÆ®¿þ¾îµéÀÌ ÈξÀ ÀÌÀü¿¡ ¸¸µé¾î Á³À» »Ó¸¸ ¾Æ´Ï¶ó ±×°É 20³â¸¶´Ù ´ëüÇÏ´Â °Ô ¸Å¿ì ¾î·Á¿î ÀÏÀÌ°í °íºñ¿ëÀÌ µç´Ù´Â °ÍÀ» ¾Ë¾ÒÀ» °ÍÀÌ´Ù.

Myth #2: We?e in maintenance mode, and it? rare that we write something new, so we don? need to measure what we?e doing, gather statistics, or define processes. 
µÑ°, ´Ã À¯Áöº¸¼ö ¸ðµåÀ̱⠶§¹®¿¡ »õ·Î¿î °ÍÀ» ¸¸µå´Â °Ç µå¹°´Ù. ±×·¯´Ï, ¿ì¸®°¡ ¹» ÇÏµç Æò°¡¸¦ ÇѴٰųª À̰ÍÀ» ÅëÇØ Åë°è¸¦ ³»°Å³ª ȤÀº ÇÁ·Î¼¼½º¸¦ ±Ô¸íÇÒ Çʿ䰡 ¾ø´Ù.

Myth #3: We don? need to document the code by including comments, because any proficient programmer can tell what the code does by looking at it. 
¼Â°, ÄÚ¸àÆ®¸¦ Æ÷ÇÔÇØ¼­ Äڵ忡 ´ëÇØ ¹®¼­È­ÇÒ Çʿ䰡 ¾ø´Ù. ÀÌÀ¯´Â, ´É·Â ÀÖ´Â °³¹ßÀÚ¶ó¸é ÇÑ ´«¿¡ ±× Äڵ尡 ¾î¶² ³»¿ëÀÎ Áö ¹Ù·Î ¾Ë ¼ö Àֱ⠶§¹®ÀÌ´Ù.

 Myth #4: Quality can be tested into the system-What we should do is get it coded as rapidly as possible and then test it as thoroughly as possible. 
³Ý°, ¼ÒÇÁÆ®¿þ¾îÀÇ Ç°ÁúÀº ½Ã½ºÅÛ¿¡¼­ ¿î¿µÇÏ´Â ´Ü°è°¡ µÇ¾î¾ß Å×½ºÆ®µÉ ¼ö ÀÖ´Ù. ±×·¡¼­ °¡´ÉÇÑ ÇÑ »¡¸® ÄÚµùÀ» ³¡³»°í Åë°·Î Å×½ºÆ®ÇÏ¸é µÈ´Ù.

 Myth #5; Why bother performing analysis and design? After all, the code, not these preliminary documents, results in a marketable product.
´Ù¼¸Â°, ¼ÒÇÁÆ®¿þ¾î¸¦ °³¹ßÇÒ ¶§ ºÐ¼®°ú ¼³°è´Â ½Å°æ ¾µ ÇÊ¿ä ¾ø´Ù? ÀÌ·± ¹®¼­´Â Áß¿ä ÇÏÁö ¾Ê°í Á¦Ç°ÀÌ µÇ´Â °ÍÀº °á±¹ ÄÚµåÀ̱⠶§¹®¿¡ Äڵ常ÀÌ Áß¿äÇÏ´Ù.

Subscribers to this myth really don? understand the roles that analysis and design have played in engineering for more than two thousand years. There is evidence that the Romans built models, drew the equivalent of blueprints, and otherwise labored over a project before executing it. 
ÀÌ·± ¿ÀÇØ¸¦ Áø½Ç·Î ¹Ï´Â »ç¶÷Àº Áö³­ 2õ³â µ¿¾È ¿£Áö´Ï¾î¸µ ºÐ¾ß¿¡¼­ ‘ºÐ¼®°ú ¼³°è’°¡ ¾ó¸¶³ª Áß¿äÇÑ ¿ªÇÒÀ» ÇØ¿Ô´ÂÁö¸¦ ÀÌÇØ ¸ø ÇÏ´Â »ç¶÷ÀÌ´Ù. ‘·Î¸¶´Â ÇÏ·ç ¾ÆÄ§¿¡ ÀÌ·ïÁø °ÍÀÌ ¾Æ´Ï´Ù’¶ó´Â ¸»ÀÌ ¹Ù·Î Áõ°Å´Ù. ·Î¸¶¸¦ Áþ±â Àü¿¡ ºÐ¸íÈ÷ »ó¼¼°èȹÀ» ¼¼¿ì°í ÇÁ·ÎÁ§Æ®¸¦ À§ÇØ ¸¹Àº ³ë·ÂÀ» ±â¿ï¿´±â¿¡ ¿À´Ã ³¯ÀÇ ·Î¸¶°¡ »ý°Ü³­ °ÍÀÌ´Ù. 

Myth #6: We don? need a quality assurance group-we hire smart people, and they don? make mistakes. 
¿©¼¸Â°, ǰÁúº¸ÁõÆÀ(Quality Assurance)Àº ÇÊ¿ä ¾ø´Ù. ±×³É ¶Ù¾î³­ ÀÎÀ縦 »Ì¾Æ¼­ ¾²¸é µÈ´Ù. ¿Ö³Ä¸é ±×µéÀº °áÄÚ ½Ç¼ö¸¦ ÇÏ´Â ¹ýÀÌ ¾ø±â ¶§¹®ÀÌ´Ù.

Myth #7: Increasing their compensation gets software professional to perform at a higher level. 
Àϰö°, ÇÁ·Î °³¹ßÀÚµéÀÌ ÀÏÀ» ´õ ÀßÇÏ°Ô ÇÏ·Á¸é µ·¸¸ ¸¹ÀÌ ÁÖ¸é µÈ´Ù.

»ó¼¼ÇÑ ³»¿ëÀº ±âȸ°¡ µÇ¸é Ã¥À» ÀÐ¾î º¸±â ¹Ù¶õ´Ù. ¹Ì±¹µµ Çѱ¹°ú ¸¶Âù°¡ÁöÀΰ¡ º¸´Ù´Â À§¾ÈÀ» ãÀ» ¼ö ÀÖ´Ù. ¿Ü±¹ °³¹ßÀڵ鵵 »ç»ýȰ ¾øÀÌ °³¹ß ÇÁ·ÎÁ§Æ®¸¦ Çϰí ÀÖ´Â °Ô Çö½ÇÀ̶õ´Ù. ±×¸®°í, ´ëºÎºÐÀÇ ¸Å´ÏÀúµéÀº µ·¸¸ ¿Ã·Á ÁÖ¸é °³¹ßÀÚµéÀÌ ±×·± »îÀ» Áö¼ÓÇϸ鼭 ½ÉÁö¾î ´õ Àß ÀÏÇÒ °Å¶ó°í À߸øµÈ »ý°¢À» °®°í ÀÖ´Ù°í ÇÑ´Ù.

Myth #8: The way to encourage people to get into management is to give them special perquisites. 
¿©´ü°, °³¹ßÀÚ·Î ÇÏ¿©±Ý ¸Å´ÏÀú°¡ µÇ°Ô ÇÏ´Â ±æÀº Ưº°º¸³Ê½º¸¦ ÁÖ´Â °ÍÀÌ´Ù.

Myth #9: Software processes are great, but when the project is behind schedule, we don? have time for such things. 
¼ÒÇÁÆ®¿þ¾î °³¹ß ÇÁ·ÎÁ§Æ®ÀÇ ÇÁ·Î¼¼½º´Â ¿Ïº®ÇÏ´Ù. ±×·¸Áö¸¸ ÇÁ·ÎÁ§Æ®°¡ ÀÏÁ¤À» ¸ø ¸ÂÃß°í ÀÖ´Ù¸é ÇÁ·Î¼¼½º¸¦ µû¸¦ ½Ã°£ÀÌ ¾ø´Ù.

Myth #10: The marketplace requires that we get to market as quickly as possible. Using some sort of prescribed method or process is just going to slow things down. 
¿­, °æÀï·ÂÀ» À¯ÁöÇÏ·Á¸é °¡´ÉÇÑ ÇÑ »¡¸® ½ÃÀåÀ» °ø·«ÇØ¾ß ÇÑ´Ù? ±ÔÁ¤µÈ ¹æ¹ý°ú ÇÁ·Î¼¼½º¸¦ µû¸£´Â °ÍÀº ½Ã°£À» »©¾ÑÀ» »ÓÀÌ´Ù.

Myth #11: There is so much software out there that either is included with various development environments or can be licensed inexpensively-we can employ it and write very little new code. 
¿­ Çϳª, ´Ù¾çÇÑ °³¹ß ȯ°æ Á¦°øÇϸ鼭 Àú·ÅÇÑ ¼ÒÇÁÆ®¿þ¾î´Â ¸¹ÀÌ ÀÖ´Ù? ±×Àú ±×°É µµÀÔÇØ¼­ Á¶±Ý¸¸ °íÃÄ ¾²¸é µÈ´Ù.

Myth #12: If we institute processes into this organization, people will either leave the company or become unproductive. 
¿­ µÑ, ÇÁ·Î¼¼½º¸¦ µµÀÔÇÏ¸é °á°úÀûÀ¸·Î °³¹ßÀÚµéÀº ȸ»ç¸¦ ¶°³ª°Å³ª »ý»ê¼ºÀÌ ¶³¾îÁø´Ù.

 

 

 

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